# -*- coding: utf-8 -*- # # AWL simulator - FUP - Grid classes # # Copyright 2016-2017 Michael Buesch # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. # from __future__ import division, absolute_import, print_function, unicode_literals from awlsim.common.compat import * from awlsim.common.xmlfactory import * from awlsim.gui.geo2d import * from awlsim.gui.fup.fup_base import * from awlsim.gui.fup.fup_wire import * from awlsim.gui.fup.fup_elem import * from awlsim.gui.fup.fup_elembool import * from awlsim.gui.fup.fup_elemoperand import * from awlsim.gui.fup.fup_elemmove import * class FupGrid_factory(XmlFactory): def parser_open(self, tag=None): self.grid.clear() if tag: width = tag.getAttrInt("width") height = tag.getAttrInt("height") uuid = tag.getAttr("uuid", None) self.grid.resize(width, height) self.grid.uuid = uuid XmlFactory.parser_open(self, tag) def parser_beginTag(self, tag): if tag.name == "wires": self.parser_switchTo(FupWire.factory(grid=self.grid)) return if tag.name == "elements": self.parser_switchTo(FupElem.factory(grid=self.grid)) return if tag.name == "optimizers": optType = tag.getAttr("type") if optType == "awl": optSettingsCont = self.grid.optSettingsCont self.parser_switchTo(optSettingsCont.factory( settingsContainer=optSettingsCont)) return XmlFactory.parser_beginTag(self, tag) def parser_endTag(self, tag): if tag.name == "grid": self.grid.removeOrphanWires() self.parser_finish() return XmlFactory.parser_endTag(self, tag) def composer_getTags(self): grid = self.grid childTags = [] optSettingsCont = grid.optSettingsCont childTags.extend( optSettingsCont.factory( settingsContainer=optSettingsCont).composer_getTags()) wireTags = [] grid.renumberWires() for wire in sorted(grid.wires, key=lambda w: w.idNum): wireTags.extend(wire.factory(wire=wire).composer_getTags()) childTags.append(self.Tag(name="wires", tags=wireTags)) elemTags = [] for elem in grid.elems: elemTags.extend(elem.factory(elem=elem).composer_getTags()) childTags.append(self.Tag(name="elements", tags=elemTags)) return [ self.Tag(name="grid", tags=childTags, attrs={ "width" : str(grid.width), "height" : str(grid.height), "uuid" : str(grid.uuid), }), ] class FupGrid(FupBaseClass): """FUP/FBD element grid. """ factory = FupGrid_factory # Resize event callback. # If this is a callable, it it called with (width, height) on resize events. resizeEvent = None class CollLines(object): """Collision cache line descriptor. This is used for describing drawn wires and detecting collisions among them. """ def __init__(self, lineSegments, wire=None, elem=None): """lineSeg => Tuple of LineSeg2D() line segments. wire => FupWire() that this line belongs to, if any. elem => FupElem() that this line belongs to, if any. """ self.lineSegments = lineSegments self.wire = wire self.elem = elem def dup(self): """Make a shallow copy of this Line. """ return self.__class__(self.lineSegments, self.wire, self.elem) def __init__(self, drawWidget, width, height, uuid=None): """drawWidget => FupDrawWidget() instance. width => The grid width. height => The grid height. """ FupBaseClass.__init__(self, uuid=uuid) self.__drawWidget = drawWidget self.width = width self.height = height self.elems = [] # The FupElem_xxx()s in this grid self.wires = set() # The FupConnIn/Out()s in this grid self.selectedElems = set() # Set of selected elements in this grid self.expandedElems = set() # Set of expanded elements in this grid self.clickedElem = None # The recently clicked element in this grid self.clickedConn = None # The recently clicked connection in this grid self.clickedArea = None # The recently clicked area in this grid self.optSettingsCont = AwlOptimizerSettingsContainer() self.collisionCacheClear() def getFont(self, size=8, bold=False): return self.__drawWidget.getFont(size=size, bold=bold) @property def zoom(self): return self.__drawWidget.zoom def clear(self): for wire in self.wires: wire.disconnectAll() self.wires.clear() self.elems = [] self.selectedElems.clear() self.collisionCacheClear() def collisionCacheClear(self): """Clear the collision cache of drawn lines. """ # __collCacheLines is a list of FupGrid.CollLines() instances. self.__collCacheLines = [] def collisionCacheAdd(self, line): """Add a line entry to the collision cache. line => A FupGrid.CollLines() instance """ assert(isinstance(line, self.CollLines)) self.__collCacheLines.append(line) def resize(self, width, height): """Resize the grid. Returns True, if the resize was successfull. """ if width != self.width or height != self.height: if self.elems: minWidth = max(e.x + e.width for e in self.elems) minHeight = max(e.y + e.height for e in self.elems) else: minWidth = minHeight = 0 if width >= minWidth and height >= minHeight: self.width = width self.height = height if callable(self.resizeEvent): self.resizeEvent(width, height) return True return False @property def interfDef(self): """Get the block interface definition (AwlInterfDef() instance). """ return self.__drawWidget.interfDef def getUnusedWireIdNum(self): """Get an unused wire idNum. """ if self.wires: return max(w.idNum for w in self.wires) + 1 return 0 def addWire(self, wire): """Add a wire to the grid. Does nothing, if the wire does exist already. """ self.wires.add(wire) def removeWire(self, wire): """Remove a wire to the grid. Does nothing, if the wire does not exist. """ with contextlib.suppress(KeyError): self.wires.remove(wire) # Remove CollLines()s that belong to 'wire' from the collision cache. self.__collCacheLines = [ line for line in self.__collCacheLines if line.wire is None or\ line.wire is not wire ] def getWireById(self, wireIdNum): """Get a wire by its idNum. """ if wireIdNum >= 0: for wire in self.wires: if wire.idNum == wireIdNum: return wire return None def removeOrphanWires(self): """Remove all unconnected wires. """ newWiresSet = set() while self.wires: wire = self.wires.pop() if wire.connections: newWiresSet.add(wire) self.wires = newWiresSet def renumberWires(self): """Re-assign all wire idNums. """ for i, wire in enumerate(sorted(self.wires, key=lambda w: w.idNum)): wire.idNum = i def checkWireLine(self, painter, excludeWires, lineSeg): """Checks if a wire line would be drawable and does not collide with another wire line. excludeWires => Iterable if FupWire()s to exclude from the check. lineSeg => The LineSeg2D() that should be drawn. Returns a set of colliding self.CollLines() instances. """ collisions = set() for line in self.__collCacheLines: if line.wire in excludeWires: continue for otherLineSeg in line.lineSegments: inter = lineSeg.intersection(otherLineSeg) if inter: # We have a collision. collisions.add(line.dup()) return collisions def drawWireLine(self, painter, wire, lineSeg): """Draw a wire line on 'painter'. wire => The FupWire() this line segment belongs to. lineSeg => The LineSeg2D() that describes the line to draw. """ if not lineSeg: return # Zero length line painter.drawLine(lineSeg.pointA.xInt, lineSeg.pointA.yInt, lineSeg.pointB.xInt, lineSeg.pointB.yInt) self.collisionCacheAdd(self.CollLines((lineSeg,), wire=wire)) def checkWireCollisions(self): """Mark all wires as must-check-collisions. The collision check will be done at the next wire re-draw. """ for wire in self.wires: wire.checkCollisions() @property def cellPixWidth(self): if self.__drawWidget: return self.__drawWidget.cellPixWidth return 0 @property def cellPixHeight(self): if self.__drawWidget: return self.__drawWidget.cellPixHeight return 0 def __haveCollision(self, x, y, height, width, excludeElems=set()): if x < 0 or x >= self.width or\ y < 0 or y >= self.height: # Position is not on grid. return True for xx in range(x, x + width): for yy in range(y, y + height): elem = self.getElemAt(xx, yy) if elem in excludeElems: continue # Element is ignored. if elem: return True # Collision with other element. return False def canPlaceElem(self, elem): """Check it we could place the element, but do not actually insert it into the grid. """ return not self.__haveCollision(elem.x, elem.y, elem.height, elem.width) def placeElem(self, elem): """Insert an element into the grid. Returns False, if it was not possible to place the element. """ # Check if we have a collision. if not self.canPlaceElem(elem): return False # Add the element. self.elems.append(elem) elem.grid = self return True def removeElem(self, elem): with contextlib.suppress(ValueError): self.elems.remove(elem) elem.breakConnections() with contextlib.suppress(ValueError): self.selectedElems.remove(elem) # Remove CollLines()s that belong to 'elem' from the collision cache. self.__collCacheLines = [ line for line in self.__collCacheLines if line.elem is None or\ line.elem is not elem ] def moveElemTo(self, elem, toX, toY, relativeCoords=False, checkOnly=False, excludeCheckElems=set()): """Move elem to position (toX, toY). If relativeCoords=True, the (toX, toY) coodinates are relative to the current position. If checkOnly=True, the actual move is not performed. All elements included in excludeCheckElems are excluded from the collision check. """ if relativeCoords: toX, toY = elem.x + toX, elem.y + toY if toX == elem.x and toY == elem.y: return True # No move needed # Check collision excludeElems = excludeCheckElems.copy() excludeElems.add(elem) # Can't collide with ourselves. if self.__haveCollision(toX, toY, elem.height, elem.width, excludeElems=excludeElems): return False # Collision. Cannot move. # Move the element. if not checkOnly: elem.x = toX elem.y = toY elem.checkWireCollisions() return True def getElemAt(self, x, y): for elem in self.elems: ex, ey = elem.x, elem.y ew, eh = elem.width, elem.height if x >= ex and x < ex + ew and\ y >= ey and y < ey + eh: return elem return None def haveElemAt(self, x, y): return self.getElemAt(x, y) is not None def getElemsInRect(self, x0, y0, x1, y1): """Get all elements placed within the given grid rectangle. """ return (elem for elem in self.elems if elem.isInGridRect(x0, y0, x1, y1)) def selectElem(self, elem): if elem: self.selectedElems.add(elem) def selectElemAt(self, x, y): elem = self.getElemAt(x, y) if elem: self.selectElem(elem) else: self.deselectAll() def selectElemsInRect(self, x0, y0, x1, y1, clear=False): """Select all elements within the given grid rectangle. """ if clear: self.deselectAll() for elem in self.getElemsInRect(x0, y0, x1, y1): self.selectElem(elem) def deselectElem(self, elem): with contextlib.suppress(KeyError): self.selectedElems.remove(elem) def deselectElemAt(self, x, y): elem = self.getElemAt(x, y) if elem: self.deselectElem(elem) def deselectAll(self): self.selectedElems.clear() def expandElem(self, elem, expand=True, area=None): ok = False if elem and expand and not elem in self.expandedElems: ok = elem.expand(expand, area) if ok: self.expandedElems.add(elem) if elem and not expand and elem in self.expandedElems: ok = elem.expand(expand, area) if ok: self.expandedElems.remove(elem) return ok def unexpandAllElems(self): if self.expandedElems: for elem in self.expandedElems.copy(): self.expandElem(elem, False) return True return False class FupGridStub(object): """FupGrid stub to get FupElem_factory working. """ def __init__(self): self.elements = [] def getWireById(self, wireIdNum): if wireIdNum < 0: return None raise AwlSimError("FupGridStub: " "wireId=%d not allowed here." % ( wireIdNum)) def placeElem(self, elem): self.elements.append(elem) return True