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|
# -*- coding: utf-8 -*-
#
# AWL simulator - FUP - Grid classes
#
# Copyright 2016-2018 Michael Buesch <m@bues.ch>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#
from __future__ import division, absolute_import, print_function, unicode_literals
#from awlsim.common.cython_support cimport * #@cy
from awlsim.common.compat import *
from awlsim.common.xmlfactory import *
from awlsim.awloptimizer.awloptimizer import *
from awlsim.gui.geo2d import *
from awlsim.gui.fup.fup_base import *
from awlsim.gui.fup.fup_wire import *
from awlsim.gui.fup.fup_elem import *
from awlsim.gui.fup.fup_elembool import *
from awlsim.gui.fup.fup_elemoperand import *
from awlsim.gui.fup.fup_elemmove import *
class FupGrid_factory(XmlFactory):
def parser_open(self, tag=None):
self.__haveGridTag = False
if tag:
self.__parseGridTag(tag)
XmlFactory.parser_open(self, tag)
def __parseGridTag(self, tag):
self.grid.clear()
width = tag.getAttrInt("width")
height = tag.getAttrInt("height")
uuid = tag.getAttr("uuid", None)
self.grid.resize(width, height)
self.grid.uuid = uuid
self.__haveGridTag = True
def parser_beginTag(self, tag):
if tag.name == "grid" and not self.__haveGridTag:
self.__parseGridTag(tag)
return
if tag.name == "wires":
self.parser_switchTo(FupWire.factory(grid=self.grid))
return
if tag.name == "elements":
self.parser_switchTo(FupElem.factory(grid=self.grid))
return
if tag.name == "optimizers":
optType = tag.getAttr("type")
if optType == "awl":
optSettingsCont = self.grid.optSettingsCont
self.parser_switchTo(optSettingsCont.factory(
settingsContainer=optSettingsCont))
return
XmlFactory.parser_beginTag(self, tag)
def parser_endTag(self, tag):
if tag.name == "grid":
self.grid.removeOrphanWires()
self.parser_finish()
return
XmlFactory.parser_endTag(self, tag)
# Composer filters:
composer_withOptSettings = lambda self: True
composer_withWireRenum = lambda self: True
composer_wireFilter = lambda self, wire: True
composer_elemFilter = lambda self, wire: True
def composer_getTags(self):
grid = self.grid
childTags = []
if self.composer_withOptSettings():
optSettingsCont = grid.optSettingsCont
childTags.extend(
optSettingsCont.factory(
settingsContainer=optSettingsCont).composer_getTags())
if self.composer_withWireRenum():
grid.renumberWires()
wireTags = []
for wire in sorted(grid.wires, key=lambda w: w.idNum):
if self.composer_wireFilter(wire):
wireTags.extend(wire.factory(wire=wire).composer_getTags())
childTags.append(self.Tag(name="wires",
tags=wireTags))
elemTags = []
for elem in grid.elems:
if self.composer_elemFilter(elem):
elemTags.extend(elem.factory(elem=elem).composer_getTags())
childTags.append(self.Tag(name="elements",
tags=elemTags))
return [
self.Tag(name="grid",
tags=childTags,
attrs={
"width" : str(grid.width),
"height" : str(grid.height),
"uuid" : str(grid.uuid),
}),
]
class FupGrid(FupBaseClass):
"""FUP/FBD element grid.
"""
factory = FupGrid_factory
# Resize event callback.
# If this is a callable, it it called with (width, height) on resize events.
resizeEvent = None
# Infinite width/height
INFINITE = -1
def __init__(self, drawWidget, width, height, uuid=None):
"""drawWidget => FupDrawWidget() instance.
width => The grid width.
height => The grid height.
"""
FupBaseClass.__init__(self, uuid=uuid)
self.__drawWidget = drawWidget
self.width = width
self.height = height
self.elems = [] # The FupElem_xxx()s in this grid
self.__elemsByUUID = {}
self.wires = set() # The FupConnIn/Out()s in this grid
self.selectedCells = set() # Set of tuples (gridX, gridY) of selected cells
self.selectedElems = set() # Set of selected elements in this grid
self.expandedElems = set() # Set of expanded elements in this grid
self.clickedElem = None # The recently clicked element in this grid
self.clickedConn = None # The recently clicked connection in this grid
self.clickedArea = None # The recently clicked area in this grid
self.optSettingsCont = AwlOptimizerSettingsContainer()
self.wireGrid = FupWireGrid(self)
def getFont(self, size=8, bold=False):
if self.__drawWidget:
return self.__drawWidget.getFont(size=size, bold=bold)
return QFont()
@property
def zoom(self):
if self.__drawWidget:
return self.__drawWidget.zoom
return 1.0
def clear(self):
for wire in set(self.wires):
wire.disconnectAll()
self.wires.clear()
self.elems = []
self.__elemsByUUID = {}
self.selectedCells.clear()
self.selectedElems.clear()
self.wireGrid.clear()
def resize(self, width, height):
"""Resize the grid.
Returns True, if the resize was successfull.
"""
if width == self.width and height == self.height:
return True
if self.elems:
minWidth = max(e.x + e.width for e in self.elems)
minHeight = max(e.y + e.height for e in self.elems)
else:
minWidth = minHeight = 0
if (width < minWidth and width != self.INFINITE) or\
(height < minHeight and height != self.INFINITE):
return False
self.width = width
self.height = height
if callable(self.resizeEvent):
self.resizeEvent(width, height)
return True
@property
def interfDef(self):
"""Get the block interface definition (AwlInterfDef() instance).
"""
if self.__drawWidget:
return self.__drawWidget.interfDef
return None
def getUnusedWireIdNum(self):
"""Get an unused wire idNum.
"""
if self.wires:
return max(w.idNum for w in self.wires) + 1
return 0
def addWire(self, wire):
"""Add a wire to the grid.
Does nothing, if the wire does exist already.
"""
self.wires.add(wire)
def removeWire(self, wire):
"""Remove a wire to the grid.
Does nothing, if the wire does not exist.
"""
with contextlib.suppress(KeyError):
self.wires.remove(wire)
self.wireGrid.clear()
def getWireById(self, wireIdNum):
"""Get a wire by its idNum.
"""
if wireIdNum >= 0:
for wire in self.wires:
if wire.idNum == wireIdNum:
return wire
return None
def removeOrphanWires(self, dangling=True):
"""Remove all unconnected wires.
If 'dangling' is True, wires that only have a single connection
are also removed.
"""
connLimit = 1 if dangling else 0
newWiresSet = set()
while self.wires:
wire = self.wires.pop()
if len(wire.connections) > connLimit:
# Keep this wire.
newWiresSet.add(wire)
else:
# Drop this wire and remove all
# connections from it.
for conn in set(wire.connections):
wire.disconnect(conn)
self.wires = newWiresSet
def renumberWires(self, idNumOffset=0):
"""Re-assign all wire idNums.
"""
for i, wire in enumerate(sorted(self.wires,
key=lambda w: w.idNum)):
wire.idNum = i + idNumOffset
def checkWireLine(self, painter, excludeWires, lineSeg):
#TODO remove me
"""Checks if a wire line would be drawable and does not collide
with another wire line.
excludeWires => Iterable if FupWire()s to exclude from the check.
lineSeg => The LineSeg2D() that should be drawn.
Returns a set of colliding self.CollLines() instances.
"""
collisions = set()
for line in self.__collCacheLines:
if line.wire in excludeWires:
continue
for otherLineSeg in line.lineSegments:
inter = lineSeg.intersection(otherLineSeg)
if inter:
# We have a collision.
collisions.add(line.dup())
return collisions
def drawWireLine(self, painter, wire, lineSeg):
#TODO remove me
"""Draw a wire line on 'painter'.
wire => The FupWire() this line segment belongs to.
lineSeg => The LineSeg2D() that describes the line to draw.
"""
if not lineSeg:
return # Zero length line
painter.drawLine(lineSeg.pointA.xInt, lineSeg.pointA.yInt,
lineSeg.pointB.xInt, lineSeg.pointB.yInt)
self.collisionCacheAdd(self.CollLines((lineSeg,), wire=wire))
def checkWireCollisions(self):
"""Mark all wires as must-check-collisions.
The collision check will be done at the next wire re-draw.
"""
for wire in self.wires:
wire.checkCollisions()
@property
def cellPixWidth(self):
if self.__drawWidget:
return self.__drawWidget.cellPixWidth
return 0
@property
def cellPixHeight(self):
if self.__drawWidget:
return self.__drawWidget.cellPixHeight
return 0
def __haveCollision(self, x, y, height, width, excludeElems=set()):
if (self.width != self.INFINITE) and\
(x < 0 or x >= self.width):
return True # Position is not on grid.
if (self.height != self.INFINITE) and\
(y < 0 or y >= self.height):
return True # Position is not on grid.
for xx in range(x, x + width):
for yy in range(y, y + height):
elem = self.getElemAt(xx, yy)
if elem in excludeElems:
continue # Element is ignored.
if elem:
return True # Collision with other element.
return False
def canPlaceElem(self, elem, offsetX=0, offsetY=0):
"""Check it we could place the element,
but do not actually insert it into the grid.
"""
return not self.__haveCollision(elem.x + offsetX,
elem.y + offsetY,
elem.height,
elem.width)
def placeElem(self, elem):
"""Insert an element into the grid.
Returns False, if it was not possible to place the element.
"""
# Check if we already have this UUID.
# A bug in old Awlsim versions generated duplicate UUIDs.
if self.getElemByUUID(elem.uuid):
printWarning("FUP element %s duplicate UUID. "
"Generating new UUID." % elem)
elem.regenAllUUIDs()
# Check if we have a collision.
if not self.canPlaceElem(elem):
return False
# Add the element.
self.elems.append(elem)
self.__elemsByUUID[elem.uuid] = elem
# Reparent the element and all connected wires.
elem.grid = self
for conn in elem.connections:
if conn.wire:
conn.wire.grid = self
return True
def removeElem(self, elem):
with contextlib.suppress(ValueError):
self.elems.remove(elem)
self.__elemsByUUID.pop(elem.uuid, None)
elem.breakConnections()
with contextlib.suppress(ValueError):
self.selectedElems.remove(elem)
self.wireGrid.clear()
def moveElemTo(self, elem, toX, toY,
relativeCoords=False,
checkOnly=False,
excludeCheckElems=set()):
"""Move elem to position (toX, toY).
If relativeCoords=True, the (toX, toY) coodinates are relative
to the current position.
If checkOnly=True, the actual move is not performed.
All elements included in excludeCheckElems are excluded from
the collision check.
"""
if relativeCoords:
toX, toY = elem.x + toX, elem.y + toY
if toX == elem.x and toY == elem.y:
return True # No move needed
# Check collision
excludeElems = excludeCheckElems.copy()
excludeElems.add(elem) # Can't collide with ourselves.
if self.__haveCollision(toX, toY,
elem.height, elem.width,
excludeElems=excludeElems):
return False # Collision. Cannot move.
# Move the element.
if not checkOnly:
elem.x = toX
elem.y = toY
elem.checkWireCollisions()
return True
def getElemByUUID(self, uuid):
"""Get an element by UUID string.
Returns None, if no such element was found.
"""
return self.__elemsByUUID.get(uuid, None)
def getElemAt(self, x, y):
for elem in self.elems:
ex, ey = elem.x, elem.y
ew, eh = elem.width, elem.height
if x >= ex and x < ex + ew and\
y >= ey and y < ey + eh:
return elem
return None
def haveElemAt(self, x, y):
return self.getElemAt(x, y) is not None
def getElemsInRect(self, x0, y0, x1, y1):
"""Get all elements placed within the given grid rectangle.
"""
return (elem for elem in self.elems
if elem.isInGridRect(x0, y0, x1, y1))
def selectElem(self, elem):
if elem:
self.selectedElems.add(elem)
def selectElemAt(self, x, y):
elem = self.getElemAt(x, y)
if elem:
self.selectElem(elem)
else:
self.deselectAllElems()
def selectElemsInRect(self, x0, y0, x1, y1, clear=False):
"""Select all elements within the given grid rectangle.
"""
if clear:
self.deselectAllElems()
for elem in self.getElemsInRect(x0, y0, x1, y1):
self.selectElem(elem)
def deselectElem(self, elem):
with contextlib.suppress(KeyError):
self.selectedElems.remove(elem)
def deselectElemAt(self, x, y):
elem = self.getElemAt(x, y)
if elem:
self.deselectElem(elem)
def deselectAllElems(self):
self.selectedElems.clear()
def expandElem(self, elem, expand=True, area=None):
ok = False
if elem and expand and not elem in self.expandedElems:
ok = elem.expand(expand, area)
if ok:
self.expandedElems.add(elem)
if elem and not expand and elem in self.expandedElems:
ok = elem.expand(expand, area)
if ok:
self.expandedElems.remove(elem)
return ok
def unexpandAllElems(self):
if self.expandedElems:
for elem in self.expandedElems.copy():
self.expandElem(elem, False)
return True
return False
def selectCell(self, x, y):
"""Select the cell at grid coordinate X/Y.
This does not affect element selection.
"""
self.selectedCells.add((x, y))
def deselectCell(self, x, y):
"""Deselect the cell at grid coordinate X/Y.
This does not affect element selection.
"""
self.selectedCells.remove((x, y))
def deselectAllCells(self):
"""Deselect all cells.
This does not affect element selection.
"""
self.selectedCells.clear()
def cellIsSelected(self, x, y):
"""Check if a cell is selected.
"""
return (x, y) in self.selectedCells
def merge(self, otherGrid,
offsetX=0, offsetY=0,
selectInsertedElems=True):
"""Merge another grid 'otherGrid' into this grid.
'offsetX' and 'offsetY' are the positions in 'self'
by which 'otherGrid' shall be shifted.
If 'selectInsertedElems' is True, all inserted elements
will be selected and other elements will be deselected.
Returns True, if the merge was successful without collisions.
Returns False and does nothing, if there are collisions.
"""
oldWidth, oldHeight = self.width, self.height
def fail():
self.resize(oldWidth, oldHeight)
return False
# Resize the grid, if it is too small to old all
# elements from otherGrid.
maxXElem = sorted((e for e in otherGrid.elems),
key=lambda e: e.x,
reverse=True)[0]
maxYElem = sorted((e for e in otherGrid.elems),
key=lambda e: e.y,
reverse=True)[0]
newWidth = max(offsetX + maxXElem.x + maxXElem.width,
oldWidth)
newHeight = max(offsetY + maxYElem.y + maxYElem.height,
oldHeight)
if not self.resize(newWidth, newHeight):
return fail()
# Check if we can place all elements.
for elem in otherGrid.elems:
if not self.canPlaceElem(elem, offsetX, offsetY):
return fail()
# Actually place all elements.
for elem in otherGrid.elems:
elem.x += offsetX
elem.y += offsetY
self.placeElem(elem)
# Merge the wires with this grid.
# Renumber all wires to ensure we don't have duplications.
self.renumberWires()
freeIdNum = len(self.wires)
otherGrid.renumberWires(idNumOffset=freeIdNum)
self.wires |= otherGrid.wires
# Update selections.
self.deselectAllCells()
if selectInsertedElems:
self.deselectAllElems()
for elem in otherGrid.elems:
self.selectElem(elem)
return True
def regenAllUUIDs(self):
"""Re-generate all UUIDs that belong to this grid,
all its elements, connections and all wires.
"""
self.uuid = None # regenerate
for elem in self.elems:
elem.regenAllUUIDs()
for wire in self.wires:
wire.uuid = None # regenerate
class FupWireGrid(object):
"""Wire-subgrid.
"""
__slots__ = (
"fupGrid",
"__wireGrid",
)
# Width and height factors of the wire sub-grid.
WIREGRID_FACTORS = (5, 1)
def __init__(self, fupGrid):
self.fupGrid = fupGrid # The main parent FUP grid
self.clear()
@property
def width(self):
"""Number of wire-sub-grid cells, in X direction.
"""
return self.fupGrid.width * self.WIREGRID_FACTORS[0]
@property
def height(self):
"""Number of wire-sub-grid cells, in Y direction.
"""
return self.fupGrid.height * self.WIREGRID_FACTORS[1]
@property
def cellPixWidth(self):
return self.fupGrid.cellPixWidth // self.WIREGRID_FACTORS[0]
@property
def cellPixHeight(self):
return self.fupGrid.cellPixHeight // self.WIREGRID_FACTORS[1]
def clear(self):
"""Clear the wire grid.
"""
# The wire grid dict is a dict of FupWireGridCell objects
# with a tuple (x, y) as key, which holds the wire grid coordinates.
self.__wireGrid = {}
def pixToWireGridCoords(self, pixCoordX, pixCoordY):
"""Convert pixel coordinates to wire grid coordinates.
"""
return (pixCoordX // self.cellPixWidth,
pixCoordY // self.cellPixHeight)
def hasCell(self, x, y):
"""Check if a given cell at wire grid coordinates (x, y) exists.
"""
return (x, y) in self.__wireGrid
def getCell(self, x, y, create=False):
"""Get a FupWireGridCell object at wire grid coordinates (x, y).
"""
try:
cell = self.__wireGrid[(x, y)]
except KeyError as e:
if not create:
return None
cell = FupWireGridCell(x=x, y=y, wireGrid=self)
self.__wireGrid[(x, y)] = cell
return cell
def __fillBlockers(self, fupGridX, fupGridY):
xStart = fupGridX * self.WIREGRID_FACTORS[0]
yStart = fupGridY * self.WIREGRID_FACTORS[1]
for wireGridX in range(xStart, xStart + self.WIREGRID_FACTORS[0]):
for wireGridY in range(yStart, yStart + self.WIREGRID_FACTORS[1]):
cell = self.getCell(wireGridX, wireGridY, create=True)
cell.wire = FupWireGridCell.PSEUDO_WIRE
def __doBuildPath(self):
pass#TODO
return True
def __buildPath(self, wire, fromX, fromY, toX, toY):
collection = FupWireGridCellCollection()
if fromX > toX:
return False
# Get the first cell and add a junction towards the output connection.
cell = self.getCell(fromX, fromY, create=True)
cell.addJunctionWest()
collection.add(cell)
yInc = 1 if toY > fromY else (-1 if toY < fromY else 0)
x, y = fromX, fromY
if fromX == toX:
#TODO: The wire will overlap with the target elem. That is Ok.
if fromY != toY:
cell.setHAlign(cell.HALIGN_WEST)
cell.addJunctionVertical(yInc)
y += yInc
while True:
cell = self.getCell(x, y, create=True)
#TODO check coll
cell.setHAlign(cell.HALIGN_WEST)
cell.addJunctionVertical(-yInc)
pass#TODO
if y == toY:
break
cell.addJunctionVertical(yInc)
y += yInc
else:
startX = x
while True:
collection.pushSnapshot()
ok = self.__doBuildPath()
if ok:
break
collection.popSnapshot()
if startX == toX:
return False
startX += 1
# if fromY != toY:
# cell.addJunctionVertical(yInc)
#
# # Search for an x position where we can do the vertical line.
# while True:
# cell = self.getCell(x, y, create=True)
# cell.addJunctionWest()
# collection.add(cell)
#
# nextCell = self.getCell(x, y + yInc, create=True)
# if not nextCell.wire or nextCell.wire == wire:
# break
# cell.addJunctionEast()
# x += 1
# if x > toX:
# # We're too far.
# collection.popAllSnapshots()
# return False
# x, y = nextCell.x, nextCell.y
#
# # Actually do the vertical line.
# while True:
# cell = self.getCell(x, y, create=True)
# if cell.wire and cell.wire != wire:
# # Collision
# collection.popAllSnapshots()
# return False
# cell.addJunctionVertical(-yInc)
# collection.add(cell)
# if y == toY:
# break
# cell.addJunctionVertical(yInc)
# y += yInc
#
# # Do the horizontal line.
# first = True
# while True:
# cell = self.getCell(x, y, create=True)
# if cell.wire and cell.wire != wire:
# # Collision
# collection.popAllSnapshots()
# return False
# if not first:
# cell.addJunctionWest()
# cell.addJunctionEast()
# collection.add(cell)
# if x == toX:
# break
# x += 1
# first = False
collection.clearAllSnapshots()
return True
def build(self):
"""Build the wire grid.
"""
# Fill the wire grid with blocker cells where elements are.
for elem in self.fupGrid.elems:
for fupGridX in range(elem.x, elem.x + elem.width):
for fupGridY in range(elem.y, elem.y + elem.height):
self.__fillBlockers(fupGridX, fupGridY)
# Build the wire grid from all wires.
for wire in sorted(self.fupGrid.wires, key=lambda w: w.idNum):
outConnPixX, outConnPixY = wire.outConn.pixCoords
outConnX, outConnY = self.pixToWireGridCoords(outConnPixX, outConnPixY)
for inConn in wire.connections:
if inConn is wire.outConn:
continue
assert(inConn.IN)
# Draw the wire from out to in.
inConnPixX, inConnPixY = inConn.pixCoords
inConnX, inConnY = self.pixToWireGridCoords(inConnPixX, inConnPixY)
ok = self.__buildPath(wire,
outConnX + 1, outConnY,
inConnX, inConnY)
if not ok:
pass#TODO
def draw(self, painter):
"""Draw all wires.
"""
for cell in dictValues(self.__wireGrid):
cell.draw(painter)
class FupWireGridCell(object):
"""Wire-grid cell.
"""
__slots__ = (
"x",
"y",
"wireGrid",
"wire",
"junctions",
"hAlign",
"vAlign",
"snapshots",
)
EnumGen.start
JUNCTION_NORTH_BIT = EnumGen.item
JUNCTION_EAST_BIT = EnumGen.item
JUNCTION_SOUTH_BIT = EnumGen.item
JUNCTION_WEST_BIT = EnumGen.item
EnumGen.end
JUNCTION_NORTH = 1 << JUNCTION_NORTH_BIT
JUNCTION_EAST = 1 << JUNCTION_EAST_BIT
JUNCTION_SOUTH = 1 << JUNCTION_SOUTH_BIT
JUNCTION_WEST = 1 << JUNCTION_WEST_BIT
EnumGen.start
HALIGN_WEST = EnumGen.item
HALIGN_CENTER = EnumGen.item
HALIGN_EAST = EnumGen.item
EnumGen.end
EnumGen.start
VALIGN_NORTH = EnumGen.item
VALIGN_CENTER = EnumGen.item
VALIGN_SOUTH = EnumGen.item
EnumGen.end
BRANCH_DIA = 4
PSEUDO_WIRE = FupWire(grid=None)
def __init__(self,
x=0,
y=0,
wireGrid=None,
wire=None,
junctions=0,
hAlign=HALIGN_CENTER,
vAlign=VALIGN_CENTER):
self.x = x
self.y = y
self.wireGrid = wireGrid
self.wire = wire
self.junctions = junctions
self.hAlign = hAlign
self.vAlign = vAlign
self.snapshots = deque()
def pushSnapshot(self):
self.snapshots.append(copy(self))
def popSnapshot(self):
try:
otherCell = self.snapshots.pop()
except IndexError as e:
return
self.assign(otherCell)
def popAllSnapshots(self):
try:
otherCell = self.snapshots.popleft()
except IndexError as e:
return
self.assign(otherCell)
self.clearSnapshots()
def clearSnapshots(self):
self.snapshots.clear()
def assign(self, other):
self.x = other.x
self.y = other.y
self.wireGrid = other.wireGrid
self.wire = other.wire
self.junctions = other.junctions
self.hAlign = other.hAlign
self.vAlign = other.vAlign
def __copy__(self):
newCell = self.__class__()
newCell.assign(self)
return newCell
def __deepcopy__(self, memo):
raise NotImplementedError
def addJunctionNorth(self):
self.junctions |= self.JUNCTION_NORTH
def addJunctionEast(self):
self.junctions |= self.JUNCTION_EAST
def addJunctionVertical(self, direction):
if direction > 0:
self.addJunctionSouth()
elif direction < 0:
self.addJunctionNorth()
def addJunctionSouth(self):
self.junctions |= self.JUNCTION_SOUTH
def addJunctionWest(self):
self.junctions |= self.JUNCTION_WEST
def addJunctionHorizontal(self, direction):
if direction > 0:
self.addJunctionEast()
elif direction < 0:
self.addJunctionWest()
def setHAlign(self, hAlign):
self.hAlign = hAlign
def setVAlign(self, vAlign):
self.vAlign = vAlign
@property
def nrJunctions(self):
return (((self.junctions >> self.JUNCTION_NORTH_BIT) & 1) +
((self.junctions >> self.JUNCTION_EAST_BIT) & 1) +
((self.junctions >> self.JUNCTION_SOUTH_BIT) & 1) +
((self.junctions >> self.JUNCTION_WEST_BIT) & 1))
def draw(self, painter):
wireGrid = self.wireGrid
if not wireGrid:
return
cellPixWidth = wireGrid.cellPixWidth
cellPixHeight = wireGrid.cellPixHeight
xPix = cellPixWidth * self.x
yPix = cellPixHeight * self.y
wirePen = QPen(QColor("#000000"))
wirePen.setWidth(2)
painter.setPen(wirePen)
# Draw horizontal wire segments.
if self.junctions & (self.JUNCTION_WEST | self.JUNCTION_EAST):
#TODO also check hAlign here
if self.junctions & self.JUNCTION_WEST:
xStart = xPix
else:
if self.hAlign != self.HALIGN_EAST:
xStart = xPix + cellPixWidth // 2
else:
xStart = xPix + cellPixWidth
if self.junctions & self.JUNCTION_EAST:
xEnd = xPix + cellPixWidth
else:
if self.hAlign != self.HALIGN_WEST:
xEnd = xPix + cellPixWidth // 2
else:
xEnd = xPix
if self.vAlign == self.VALIGN_NORTH:
y = yPix
elif self.vAlign == self.VALIGN_CENTER:
y = yPix + cellPixHeight // 2
else: # VALIGN_SOUTH
y = yPix + cellPixHeight
painter.drawLine(xStart, y, xEnd, y)
# Draw vertical wire segments.
if self.junctions & (self.JUNCTION_NORTH | self.JUNCTION_SOUTH):
if self.junctions & self.JUNCTION_NORTH:
yStart = yPix
else:
yStart = yPix + cellPixHeight // 2
if self.junctions & self.JUNCTION_SOUTH:
yEnd = yPix + cellPixHeight
else:
yEnd = yPix + cellPixHeight // 2
if self.hAlign == self.HALIGN_WEST:
x = xPix
elif self.hAlign == self.HALIGN_CENTER:
x = xPix + cellPixWidth // 2
else: # HALIGN_EAST
x = xPix + cellPixWidth
painter.drawLine(x, yStart, x, yEnd)
# Draw the branch circle, if required.
if self.nrJunctions > 2:
wireBranchPen = QPen(QColor("#000000"))
wireBranchPen.setWidth(1)
wireBranchBrush = QBrush(QColor("#000000"))
painter.setPen(wireBranchPen)
painter.setBrush(wireBranchBrush)
branchR, branchD = self.BRANCH_DIA // 2, self.BRANCH_DIA
#TODO alignment
painter.drawEllipse(x - branchR, y - branchR,
branchD, branchD)
class FupWireGridCellCollection(object):
def __init__(self):
self.cells = set()
def add(self, cell):
self.cells.add(cell)
def pushSnapshot(self):
for cell in self.cells:
cell.pushSnapshot()
def popSnapshot(self):
for cell in self.cells:
cell.popSnapshot()
def popAllSnapshots(self):
for cell in self.cells:
cell.popAllSnapshots()
def clearAllSnapshots(self):
for cell in self.cells:
cell.clearSnapshots()
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